As someone who's been in UX for years, after two years of graduate school in it, having taught an intro course at the university level... I'm seeing a lot of UX hiring managers veer away from "I have only gone to a bootcamp/GA for X weeks so now hire me" people. And for good reasons.
Those programs can be (and sometimes are) great introductions to and overviews of a large and complex field. The problem is, they are introductions and overviews. The average GA graduate comes out with some lovely but static portfolio/Dribble pieces and has been coached to present and interview well, and is fully buzzword- and processname-compliant.
The problem is that design is discovering and solving problems for people (users and stakeholders) and, as such, it's a messy and iterative process. I and hiring managers have found that people coming out of these programs -- and many can be talented, and passionate for the right reasons, and smart -- have been taught that something like "user research" is a black box: just follow these steps, in this order, and you have a result. As with some of the underlying sciences behind UX (cognitive research, vision research, the sociology of, say, computer-mediated communication), there's a lot more and black-boxing it will give you an "answer" that is simple, comprehensible, elegant, and probably wrong. (To be fair, I see a ton of startup founder approach their work in the same way: just make a signup page, done, just do a concierge service, done -- when the value in these is to stop and invalidate and analyze what you've learned.)
This is not to say one of those programs can't be a great first step. You'll probably get an overview and sense of the general scope of the field. I wish they wouldn't present it as "done, you're ready to go get those same jobs Dan is applying for", but then worked with people and companies to make apprenticeships.
Maybe check out your local university extension catalog. If someone with experience is teaching a night course over a few months, you might get the same overview and "here's how to explore this, whether it's user research, or usability testing (both can be careers in themselves)" while saving enough time and money to be working on, say, hackathon or local Code for America projects, where you will learn a TON.