Gaming · User Experience Design

What are some of the best browser games?

Natalie Balt Cofounder/CTO at CrewUp

January 5th, 2016

Currently cultivating a browser game but would like to hear from others what their current favorite/best browser games are so that I can get a better idea of what makes a browser game the best. What about them specifically besides the actual game makes it the best? Easy access? Fast? Would love to hear from others personal experiences.


Joanan Hernandez CEO & Founder at Mollejuo

January 7th, 2016

I don't know much about games, but this Metro game is fun to play! :-)

Cheers!

Steven T.A. Carter

January 5th, 2016

With the death of Flash, I believe there is a gap in the market for HTML5 browser based games. Especially for the Chromebook type computers that really only have browsers. So if I was going to do a browser based game....HTML5, lightweight and in the Chrome store would be my top 3 requirements. 

Steven T.A. Carter

January 5th, 2016

Fred, I'd bet a couple of guys could pick up a few well known titles to convert to HTML5 and get access to the laptop manufacturers to get those games preinstalled. As in, I know people who can introduce me to the folks that do that business at companies like HP, Lenovo and Asus. We should probably chat if you are serious. :-)

Fred Bliss Director of Technology at Block Chaser

January 5th, 2016

It's a great question, because it shows there is a gap.  There is no "category killer" in browser-based games at the moment.  The nice thing is the market is potentially much larger than the iOS-only market, since there is no restriction in terms of platform.  I'm actually starting to play around with some real-time services and some front-end frameworks that are ideal for this with the intent to pursue it as a passion project.  Ideally I'd be more interested in pairing up with established publishers/game creators to produce some titles, just in case you know anyone ;)

David Fox

January 6th, 2016

Good discussion. Asking what the "best" games are is a big like asking who the best Beatle is.

Most revenue: The games that have historically made the most are MMO strategy titles, stats heavy and graphics-light. Ones like Evony and Travian were juggernauts in their day. Even now, you'd be surprised how much cash these crusty things make. (Their modern day equivalent is Game of War and Kabam's mobile games).

And of course real money casino games rake in cash, but are not legal in many places.

Most fun: Tough to quantify, but Kongregate or Addicting Game's most popular lists are good proxies. Usually very short, wacky "snack games."

But I agree that HTML5 is really the only viable tech these days. Here's a blog post going into more detail if you are interested:

http://blog.doublecoconut.com/unity3d-webgl-is-it-viable/

We've built a bunch of titles over the past few years and with some work native-level quality is definitely now possible, for casual games at least.

Best,
-David
http://www.doublecoconut.com/

Neville Ho Level 2 Support TekSystems/AmTrust Financial

January 5th, 2016

Natalie, Responsive controls/feel or flow of the game is one of the things I feel is important to me for browser games. Best, Neville Ho

Sam Hermans Information Security | Risk Management | Founder at Lumturio.com

January 12th, 2016

If you want to learn more about gameplay an game aesthetics you can pick up a lot from this Coursera Game Design and Development Specialization

I follow online courses as a way to clear my mind and was able to create this native HTML5 game in a few hours as a course assignment.