Kris Jones

Portland, Oregon, US

Game Designer
Kris's Skills
Business Development
Product Management

About Kris

I founded Pocket Monkey Games in 2009 to focus on mobile games specifically for Apple AppleStore. I was the sole creator of the games and handled all business operations from 2009 to 2011. Pocket Monkey Games generated about $240,000 per year in net revenues.

In 2009, I partnered with a product manager with a team in Alaska that focused on game development and co-founded Thunder Game Works, which is still in operation. I developed the game design, marketing strategy, and business plan to launch Trenches on Christmas Eve on 2009. Since then, the Trenches brand has grossed over $3,000,000 in revenues with 5 versions of the brand published on the market across Apple AppStore and Nintendo Wii.

In April of 2012, I joined Everplay Interactive to focus on casual gaming with a partial emphasis on free2play and publishing. Everplay launched its first titles in the summer of 2012 and currently generates $170,000 per month in revenues.

In January of 2013, I founded Stockpile Studio, a new studio focused exclusively on Free To Play mobile gaming on mobile devices, including Apple AppStore, Google Play, Amazon Marketplace, Blackberry, and Windows Phone. We have 1 title scheduled for launch in early March and are currently securing new developers.

In regards to my education, I graduated from George Fox University in Newberg, OR with a Bachelors in Business Administration.

Work Experience

Director of Business Development/Game Design

Everplay Interactive

April 2011 - December 2016